Reimagining MOHAI

Native Cultures and Stories

Prototype of the student dashboard

This project explores the design process of developing an app platform for the Museum of History & Industry's Native Ground exhibit. It outlines the design and layout considerations we made when designing the app.

We were asked to update the current Native Ground exhibit in MOHAI to be more interactive and accessible. We needed to create an app platform that effectively displayed information about various artifacts, honored Indigenous communities' stories and traditions in the Pacific Northwest, and provided an immersive, educational experience for museum visitors of the Native Ground exhibition. We were challenged with presenting a large amount of information about various Indigenous artifacts and jewelry in a way that was interactive, user-friendly, visually appealing, and did not overwhelm users with an excessive amount of text.


Defining the Problem

The Problem

The design problem we addressed through this project was ideating how to create an app platform that actively engages the visitors at the museum by offering online interactive tools that correspond with each Native Ground exhibit to enhance the learning experience.

Challenges
  1. An app that displays information about various artifacts honoring Indigenous communities' stories and traditions in the Pacific Northwest.
  2. An app that provides an immersive, educational experience for museum visitors of the Native Ground exhibition.
  3. An app that will allow for a more interactive and accessible visit.

Design Process

Conducting Interviews

We started by creating a template for a semi-structured interview to address the main concerns of going to the MOHAI museum, museums in general, and the technology used to determine what problem our product should target.

Taking these responses, we decided to create an interactive, educational app that enhances the physical museum’s native ground-focused exhibits with informational pages on the app.

Design Thinking

This is the Hierarchical Task Inventory (HTI) we created for our project. In our HTI, we had split our tasks into three categories: interactivity, layout, and information.

Design Phase

Paper Sketches

In our initial idea, the main aspects of our app are the timeline of historical events and the jewelry-making section which ties to a physical activity that users will be able to do in the museum.

  • The interactive timeline page displays different dates of Indigenous artifacts, allowing the museum visitors to explore the historical progression and significance of these artifacts.

  • The jewelry-making page provides the native significance of each beads color offered for the activity in the museum.

  • We included a QR code so users can scan physical QR codes around the museum for more information on exhibits. These were our initial sketches for our app idea.

Low-fidelity Prototype

Task 1 - For this wireframe, we decided to focus on creating an Artifact Guide app that can help museum visitors learn more about Native stories, expanding on the exhibits at MOHAI. Users could select topics to learn more about the exhibits or use the incorporated QR code scanner to scan QR codes around the exhibits to learn more about them

Task 2 - For this wireframe, we decided to focus on the premise of an interactive jewelry-making exhibition added to the kid's area in MOHAI, serving as a pathway to introduce a younger audience to Native Stories. This app would allow the users to discern the meaning of different color beads and learn the meaning behind them in more detail

Task 3 - For this wireframe, we decided to create a timeline app in order to express information about the exhibit over an overarching timeline.

Formative User Feedback Received:
Medium-fidelity Prototype

For our high fidelity prototype, we focused a lot on upgrading our previous model and making it more user-friendly and aesthetically pleasing.

  • We made it colorful and made sure to have access to the home page and a back button at all times.

  • We also made sure to upgrade to overall quality of the design by uploading photos and information.

  • We introduced some new features such as a “related” section which directs users to similar articles and similar jewelry colors.


Formative User Feedback Received:
High-fidelity Prototype

Changes we made during our final iterations: